Monday, September 10, 2012

Spacecraft Shading

After revamping my Spacebox tool I implemented a little shader which uses the spacebox cubemap to apply image based lighting to a model. Realistic lighting in space adds a lot of immersion factor to a scene.

I really want to texture this ship procedurally. I've played with some tri-planar shaders, but am not super happy with the results. Who can tell me a good idea on how to approach this? :-)

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