print 'I am running inside a thread.'
print 'I am still running inside a thread.'
print 'I am exiting the thread, going back into cooperative mode.'
for i in xrange(3):
print 'I am running cooperatively too.'
for i in xrange(5):
print 'I am running cooperatively.'
s = fibra.Schedule()
while s.tick(): pass
Friday, November 16, 2007
Cooperative + Preemptive Concurrency
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to momentarily run in a seperate thread.
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
Still lots of improvements to be made... but it is definitely getting better.
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter. This highlighted a few issues. Greeble...
Step 1. Tell you team that everything must fit within 1920x1080 or 1024x768 or whatever resolution you like! Step 2. Surround all OnGUI met...
Before After I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and al...