print 'I am running inside a thread.'
print 'I am still running inside a thread.'
print 'I am exiting the thread, going back into cooperative mode.'
for i in xrange(3):
print 'I am running cooperatively too.'
for i in xrange(5):
print 'I am running cooperatively.'
s = fibra.Schedule()
while s.tick(): pass
Friday, November 16, 2007
Cooperative + Preemptive Concurrency
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to momentarily run in a seperate thread.
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
uBAD is a library for programmers to create AI based on behaviour tree systems. Instead of using a graphical editor to define the tree, it ...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
An interesting conference for 3D tech next week is happening in Perth. It's only short, 7:30AM - 2PM, however there is some interesting ...
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
This is something I use to capture errors and log-information from games that are out in the wild, and report them back home to my server. ...
This is a tiny little library to help you use your multicore CPU in Unity3D. I've made a brief video overview and the package will be ...
Space is awesome. Especially when it is generated using Perlin noise, and some cool shaders. You can try it out over here.