print 'I am running inside a thread.'
print 'I am still running inside a thread.'
print 'I am exiting the thread, going back into cooperative mode.'
for i in xrange(3):
print 'I am running cooperatively too.'
for i in xrange(5):
print 'I am running cooperatively.'
s = fibra.Schedule()
while s.tick(): pass
Friday, November 16, 2007
Cooperative + Preemptive Concurrency
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to momentarily run in a seperate thread.
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump ...
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
Still lots of improvements to be made... but it is definitely getting better.
This is something I use to capture errors and log-information from games that are out in the wild, and report them back home to my server. ...
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter. This highlighted a few issues. Greeble...
Step 1. Tell you team that everything must fit within 1920x1080 or 1024x768 or whatever resolution you like! Step 2. Surround all OnGUI met...