Wednesday, July 18, 2018

Faster Update calls for Unity!

These MonoBehaviour classes allow for batch updating of all components in a single call. KinematicMotor example provided. It's a gentle solution to the 1k update calls problem.

AssetForge Model Optimizer for Unity

A Unity post processor to optimize meshes created with AssetForge. Reduces draw calls, combines meshes and allows batching.

Loose Coupling for your Unity Game Systems

Thursday, March 01, 2018

Thursday, February 22, 2018

A unique ID for your Serialized classes in Unity.



Note, the GetHashCode() method will probably return a unique ID. There is a very remote chance you will get a clashing ID.


Update:After further experiments, I believe this does not work well enough to be generally useful. Unity, we need a new serialization system!

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