Thursday, September 06, 2018

.Net reflection is expensive in more ways than I thought...

Enter statements below.
csharp> var t = typeof(int);
csharp> Object.ReferenceEquals(t.AssemblyQualifiedName, t.AssemblyQualifiedName);
false
Every access to the AssemblyQualifiedName property does some lookup work… and returns a NEW copy of the string.

It’s _almost_ as if one might recommend caching every property, because you never know what it might be doing, and avoid creating auto properties (in place of public fields), so that you know when there is no need to cache the value.

Wednesday, July 18, 2018

Faster Update calls for Unity!

These MonoBehaviour classes allow for batch updating of all components in a single call. KinematicMotor example provided. It's a gentle solution to the 1k update calls problem.

AssetForge Model Optimizer for Unity

A Unity post processor to optimize meshes created with AssetForge. Reduces draw calls, combines meshes and allows batching.

Loose Coupling for your Unity Game Systems

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