Saturday, March 09, 2013

Footy Boss Game has launched!

The project I've been working on for the last 9 months has now launched!

footyboss.com.au

It is a very big, very complicated game where the player manages every aspect of a team of Australian Football players.

The main simulator engine is written in Python, which I generated from the client's specification. It's not often a spec is detailed enough, and so well structured you can generated code from it! In total there is over 10000 lines of code just in the match simulator. The simulator generates a 1MB match log for each football game played, which can then be viewed as a real game thanks to a 3D visualisation written with Unity3D.

Some code statistics:

Sim Visualisation: 50000 lines of C#
Game Server: 27000 lines of Python (10000 auto-generated)
Game Front End: 5000 lines of Javascript (ExtJS framework)
Database: 90 tables, 35 functions.



Wednesday, January 02, 2013

Unity4 Toons in Space

This asteroid station is using a my custom space toon shader.

Tuesday, November 20, 2012

Volume Materials in Unity4.

Some quick experiments with volume textures (Texture3D assets) with Unity4 yielded the below results.


This ship is using volume materials only, no UV unwrapping is required.

Tuesday, October 16, 2012

Unity4 and Texture3D

The new Texture3D support in Unity4 is an absolute gift when it comes to planet shaders! It's not documented very well (at all!) so it took some trial and error to get working.


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