I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump to Python 3, and built a generic multi-user game server, so I can stop rewriting this sort of thing for every new project. It's using the most excellent asyncio framework, with aiopg for Postgresql support.
The server code is on GitHub, the Unity3D client is still in progress.
Those tedious functions, such as Registration, Authentication, Reset Password, Messaging, Rooms and Object storage are solved, may I never have to write a "Reset Password" module again!
Thursday, November 13, 2014
Thursday, October 09, 2014
Wednesday, October 08, 2014
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter.
This highlighted a few issues. Greebles need to tile, rather than stretch. They also need to take collisions into account when determining placement.
Sunday, October 05, 2014
I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and also works with the 74k vertices per mesh limit. This also works nice with a LOD system, so you can enable and disable layers of greebles as required.
Being able to script the Unity editor in this way makes it an extremely powerful game dev tool.
I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump ...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
Still lots of improvements to be made... but it is definitely getting better.
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter. This highlighted a few issues. Greeble...
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....