The project I've been working on for the last 9 months has now launched!
footyboss.com.au
It is a very big, very complicated game where the player manages every aspect of a team of Australian Football players.
The main simulator engine is written in Python, which I generated from the client's specification. It's not often a spec is detailed enough, and so well structured you can generated code from it! In total there is over 10000 lines of code just in the match simulator. The simulator generates a 1MB match log for each football game played, which can then be viewed as a real game thanks to a 3D visualisation written with Unity3D.
Some code statistics:
Sim Visualisation: 50000 lines of C#
Game Server: 27000 lines of Python (10000 auto-generated)
Game Front End: 5000 lines of Javascript (ExtJS framework)
Database: 90 tables, 35 functions.
Entity Crisis
The blog of Simon Wittber.
Saturday, March 09, 2013
Wednesday, January 02, 2013
Wednesday, November 21, 2012
Tuesday, November 20, 2012
Volume Materials in Unity4.
Some quick experiments with volume textures (Texture3D assets) with Unity4 yielded the below results.
This ship is using volume materials only, no UV unwrapping is required.
This ship is using volume materials only, no UV unwrapping is required.
Tuesday, October 16, 2012
Unity4 and Texture3D
The new Texture3D support in Unity4 is an absolute gift when it comes to planet shaders! It's not documented very well (at all!) so it took some trial and error to get working.
Subscribe to:
Posts (Atom)
Popular Posts
-
I've just seen and used a brilliant ssh option. The command: sudo ssh -D localport user@externalhost will set up a local SOCKS proxy l...
-
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Di...
-
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
-
Space is awesome. Especially when it is generated using Perlin noise, and some cool shaders. You can try it out over here.
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): ...
-
It is not an official port, but a very good replica. This is one of my favorite games, and I don't have many. It's deep, difficult, ...
-
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...



