Thursday, October 09, 2014

4 Million Vertices of Procedural Spacecraft

Still lots of improvements to be made... but it is definitely getting better.

Wednesday, October 08, 2014

Procedural Spacecraft

I applied the greeble system to another spacecraft shell, trying to make some kind of freighter.

This highlighted a few issues. Greebles need to tile, rather than stretch. They also need to take collisions into account when determining placement.

Sunday, October 05, 2014

More greebles...

Greebles - Before and After



I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and also works with the 74k vertices per mesh limit. This also works nice with a LOD system, so you can enable and disable layers of greebles as required.

Being able to script the Unity editor in this way makes it an extremely powerful game dev tool.

Saturday, October 04, 2014

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