Thursday, November 13, 2014

Python-3 Game Server

I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump to Python 3, and built a generic multi-user game server, so I can stop rewriting this sort of thing for every new project. It's using the most excellent asyncio framework, with aiopg for Postgresql support.

The server code is on GitHub, the Unity3D client is still in progress.

Those tedious functions, such as Registration, Authentication, Reset Password, Messaging, Rooms and Object storage are solved, may I never have to write a "Reset Password" module again!

Thursday, October 09, 2014

4 Million Vertices of Procedural Spacecraft


Still lots of improvements to be made... but it is definitely getting better.

Wednesday, October 08, 2014

Procedural Spacecraft


I applied the greeble system to another spacecraft shell, trying to make some kind of freighter.

This highlighted a few issues. Greebles need to tile, rather than stretch. They also need to take collisions into account when determining placement.

Sunday, October 05, 2014

More greebles...


Greebles - Before and After

Before

After

I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and also works with the 74k vertices per mesh limit. This also works nice with a LOD system, so you can enable and disable layers of greebles as required.

Being able to script the Unity editor in this way makes it an extremely powerful game dev tool.

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