Monday, December 30, 2013

A Unity Tech Tree Editor

I'm about to release a Tech Tree editor tool for Unity.

To test usability and work out how improve the interface, I used it to build the tech tree used in the game Homeworld, which is split into Research, Structures and Ships groups.

It takes care of build times, resource costs for any number of different resource, mutex branch points as well as multiple factory types.

UPDATE: Now available on the Unity Asset store.

Friday, December 06, 2013

Swarming Boids in Unity3D

I wrote a swarming agent tool based on the famous Boids algorithm. I'm using this for swarms of Alien spacecraft. It is well optimised, though I might find some room to improve on that later.

Available on the Asset Store or send me a email if you want to try it out.

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