Sunday, November 24, 2013

WIP: Generic Node Graph Editor Framework

This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node editing system within Unity3D. It will come with undo/redo/copy/paste etc and serialisation to a Unity asset working out of the box.

I like making tools for game development, but now it seems I'm making tools in order to make other tools. Hmm should this worry me?


Anonymous said...

so meta.

Chris said...

This looks useful. I gave myself a headache last week trying to get nice curves like that in a node editor I'm working on using SpriteKit in osx. I'm subscribing to your newsletter!

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