I finally had a moment of spare time and did some housekeeping and upgrades.
Presenting:
- Planet Unity3D
- Planet PIGMI
New and refurbished.
Oh, and a new awesome web site for DM.
Monday, April 26, 2010
Monday, April 19, 2010
A simple pyevent example.
Because I couldn't find one myself.
import event
event.init()
event.read(socket.fileno(), call_me_when_readable)
event.write(socket.fileno(), call_me_when_writable)
event.timeout(30, call_me_soon) #after 30 seconds!
event.loop(True) #loop once, return 0 if events are waiting.
event.loop(False) #loop until no more events are waiting.
Sunday, April 18, 2010
Monday, April 12, 2010
Rotten Apples.
More on the Apple SDK TOS saga. This just makes me mad. Apple has indeed turned rotten. I guess I'm so mad as I've built much of my business around Apple technology, in particular, Unity3D (which compiles C# into iPhone code).
Maybe Stallman was right.
Maybe Stallman was right.
Saturday, April 10, 2010
Apple hates it's developers.
iPhone developers... weep.
The new terms of service for iPhone OS 4.0 has an awful restriciton.
So... this means no more Haxe, MonoTouch, Shiva or Unity3D for iPhone OS 4.0.
I sure hope Apple change their viewpoint on this. It's just plain dumb.
The new terms of service for iPhone OS 4.0 has an awful restriciton.
3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
So... this means no more Haxe, MonoTouch, Shiva or Unity3D for iPhone OS 4.0.
I sure hope Apple change their viewpoint on this. It's just plain dumb.
Thursday, April 08, 2010
Sunday, April 04, 2010
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