Wednesday, September 12, 2012

Spacecraft shading cont...

Today I discovered that Unity3D will let you apply multiple materials to a single mesh. So I used a bump mapped triplanar material, an image based lighting material and a triplanar emissive material on the one ship. I had to adjust the shaders so they would work together, Eg. the IBL shader only uses the emissive channel and blends on top of the previous material.

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