At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants themselves.
I thought I might collect a list of those tools here. The main criteria for being in this list, is that they don't require programming in a traditional computer language. Data Flow / Diagram languages are ok...
Shoot-em-up Construction Kit
Koonsolo RPG Editor
DS Game Maker
Game Builder Studio
FIFE - wow, don't know how I missed this one for the last 5 years! Appears to be scripted using Python too!
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The contr...
I've just seen and used a brilliant ssh option. The command: sudo ssh -D localport user@externalhost will set up a local SOCKS proxy l...
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
Just 514 lines of code. Uses sockets only, no other dependencies. https://github.com/simonwittber/uniwebserver Example Component: [Req...
I think ER diagrams are very handy tools for designing data requirements for a game. I don't see them given away or even talked about (i...