I'm clearly not under enough pressure so I've decided to have a go at the 13K Javascript Game Competition.
I spent some time looking at existing libraries, and it seems clear that very few were designed for tiny 13k games! Obviously I must therefore write my own engine. Chortle. It will be fashioned after the superb design of Unity3D.
Code is on github, and I'm happy to say my base framework weighs in at 612 bytes compressed. Next up, adding things that draw stuff.
Monday, September 03, 2012
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
#!/usr/bin/env python import io import asyncio import websockets import logging import collections logger = logging.getLogger('w...
No comments:
Post a Comment