Monday, February 22, 2010

Why the iPhone and iPad can't use Flash.

This flash developer explains why..

I had similar problems two years ago when building Unity3D apps for a touch screen application. The GUI system in Unity3D relies on a widget having 'hover focus' before it will accept a click event, therefore requiring every widget to have at least two screen taps to function. Unity3D iPhone doesn't have this problem, and it would be nice to see the same behaviour in Unity3D itself.

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