Friday, August 03, 2018
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These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
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This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
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So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
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Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
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MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
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Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
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I think ER diagrams are very handy tools for designing data requirements for a game. I don't see them given away or even talked about (i...
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#!/usr/bin/env python import io import asyncio import websockets import logging import collections logger = logging.getLogger('w...
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Update: This is not really a consistent hash. I'll fix the issues then repost. (Fixed here. ) Consistent Hashing is useful. I'm usin...
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Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see th...