This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node editing system within Unity3D. It will come with undo/redo/copy/paste etc and serialisation to a Unity asset working out of the box.
I like making tools for game development, but now it seems I'm making tools in order to make other tools. Hmm should this worry me?
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2 comments:
so meta.
This looks useful. I gave myself a headache last week trying to get nice curves like that in a node editor I'm working on using SpriteKit in osx. I'm subscribing to your newsletter!
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