After deciding late Saturday to actually participate in the GameJam, I've made something that is barely playable. It is a remake of the cemetery scene from "The Good, The Bad and The Ugly".
The cemetery is procedurally generated, and contains 74 different tomb stones, in various stages of disrepair, and they're all normal mapped. THere are about 5000 tombstones in total.
In contrast to the detail on the stones, the characters are cardboard props, with some textures splatted on the front. At the end of the tension building glances and facial close ups, you get to spend one bullet on your choice of the bad guys. If you manage to hit the cardboard cutout, you are rewarded with an end sequence and victory scene.
I used Unity3D, made all the models and textures myself, however I borrowed the original soundtrack from the film. I think I'm allowed to do this, as the game is effectively a satire or parody of the original. :-)
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I'm now using bzr instead of svn. I'm pushing my repositories to: http://exactlysimilar.org/bzr/ I'm also auto publishing docume...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
No comments:
Post a Comment