public class MyComponent : MonoBehaviour { static MyComponent _instance; void Awake() { if(_instance != null) Destroy(gameObject); _instance = this; DontDestroyOnLoad(gameObject); } }If you want to reuse this behaviour, make it a base class and inherit from it in any components you need to persist but not multiply!
Tuesday, March 20, 2012
Unity3D Pro Tip: Singletons
If you're using DontDestroyOnLoad to preserve a game object across levels, you might find that you get duplicated instances of that object when you reload that level. How do you solve this simply?
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