Sunday, August 28, 2011
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Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
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Space is awesome. Especially when it is generated using Perlin noise, and some cool shaders. You can try it out over here.
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Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diffuse(RGB) Spec...
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Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): ...
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While exploring the build API for Unity3D today, I came across this... Yup, that's a BuildTarget enum for Linux! I haven't tried it yet, so ...
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What do 1000 AI controlled spaceships look like? This! These ships are using physics to propel themselves around, with an AI controll...
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Step 1. Tell you team that everything must fit within 1920x1080 or 1024x768 or whatever resolution you like! Step 2. Surround all OnGUI met...
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Some time ago I came across an excellent product, which let me make great looking games in a snap. The product is Unity3D , and it has grown...
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Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...

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