In my spare time this week, instead of building spaceships, playing games or even drinking beer... I will make a game for the Apple App Store using Unity3D.
Next Wednesday I shall announce my failure, or success.
Who will join me? :-)
RAGE!: Unity3D Bug? kills all progress...
Failure. The above bug sucked my will to code for at least two days, though Unity does appear to be behaving now.
What have I got to show for the weeks effort?
1. I know that terrain meshes run acceptably fast on the iPad in the 1500-2000 vertex range. Meshlab does an excellent job of reducing Unity Terrain meshes to usable vertex counts.
2. A reasonable approximation of a car engine, transmission and differential.
3. An objective / waypoint system for running a race around a terrain.
I will revisit this again later. Sad Face.
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