I've been slowly extricating myself from various social networks for a while now. I've found I get a lot more things done.
I do like to stay on the bleeding edge of technology, in front of the game, so to speak. Being disconnected has not hurt this at all, in my opinion. I've not lost any business opportunities, friends or missed out on some new, important, game-changing tech...
I think the only things I'm missing out on are the latest LOL-cat or some other random funny waste of time. Or some random interesting but ultimately worthless blog post.
The above image is an advert targeting software developers, it is not a paid advert I have place on this site. It's message is clear.
What are social networks good for? Exploitation and making money. They're great for selling unmitigated garbage to the masses, where you watch them gulp it down in micro-payment sized portions and then beg for some more. If you have a product to sell, use the social networks. If you want to achieve things, leave them far behind, or exploit them for what they are.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
Unfortunately I've not secured a venue for the GGJ. With 9 days left, things are not looking hopeful. It could be that GGJ Perth will no...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Space is awesome. Especially when it is generated using Perlin noise, and some cool shaders. You can try it out over here.
-
I made something which lets you render very large worlds with a small farClipPlane. https://github.com/simonwittber/scaled-origin The d...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
No comments:
Post a Comment