Back in 1994 I applied for a job at Epic MegaGames. I sent them a bunch of my digital art and a resume.
I was 15, and very naive. :-)
It seems the guy who read my application took some pity on me. He sent me back some constructive criticism and gave me a few pointers on how to produce things they could use. He also included a 3.5 inch floppy disk, with the "PCGPE" software on it. This was the PC Game Programmers Encyclopedia. I'm very grateful he did this. He saved me from a lifetime of producing second rate game art!
It a shame that kids are no longer taught this kind of stuff. I doubt many of the new generation of graduates can actually explain how a computer works. I owe a lot to Denthor of ASPHYXIA, his VGA tutorials really got the ball rolling. I had to convert all his code to C from Pascal, as I did not have a Pascal compiler. In the end I had quite a collection of my own demo/intro programs. Horizontal Parallax Starfields, Fire Effects, Sinus Plasma, Scrollers, Lightning, Fractals... I guess a lot of this knowledge is now used in shader programming, and isn't entirely obsolete.
None of this would have happened if someone at Epic hadn't sent me that 3.5 inch floppy disk. I think it was Tim Sweeney. Could it be? I'm going to hunt through my old boxes of junk and see if I can find the letter...
Sunday, August 29, 2010
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
No comments:
Post a Comment