One of my favourite games from my misspent youth was Arcticfox. It worked very well on my 320x200 CGA powered laptop of the time.
The premise of the game involved the player being deployed to Antarctica in a tank to repel the invading aliens. The tank had a regular cannon, a player guided missile, and could burrow into the ground to hide from enemies.
Enemies included small and large tanks, speeders, gliders and IIRC some different types of turrets. A favourite strategy involved firing a guided missile, then burrowing into the ground (safe from enemies) while you flew the missile into a target, or used it to survey the area.
The game was quite notable for its use of a 3D polygonal rendering system. This is quite an impressive feat considering the game was running on 4.7MHz processor, in 512k of RAM. I guess the developers made their job a little easier by only using a small part of the screen for the 3D display.
I can't remember finishing the game, though I do remember finally finding the Alien fortress in the centre of Antarctica, and firing a few pot shots at something that looked like a control tower. After that... my memory fades.
Thursday, January 21, 2010
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
Unfortunately I've not secured a venue for the GGJ. With 9 days left, things are not looking hopeful. It could be that GGJ Perth will no...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I made something which lets you render very large worlds with a small farClipPlane. https://github.com/simonwittber/scaled-origin The d...
-
If you're using DontDestroyOnLoad to preserve a game object across levels, you might find that you get duplicated instances of that obje...
No comments:
Post a Comment