from pyglet import event
if sys.platform == 'linux2':
from select import select
JS_EVENT_BUTTON = 0x01 #/* button pressed/released */
JS_EVENT_AXIS = 0x02 #/* joystick moved */
JS_EVENT_INIT = 0x80 #/* initial state of device */
JS_EVENT = "IhBB"
JS_EVENT_SIZE = struct.calcsize(JS_EVENT)
def __init__(self, device_number):
device = '/dev/input/js%s' % device_number
self.dev = open('/dev/input/js0')
r,w,e = select([self.dev],,, 0)
if self.dev not in r: return
evt = self.dev.read(self.JS_EVENT_SIZE)
time, value, type, number = struct.unpack(self.JS_EVENT, evt)
evt = type & ~self.JS_EVENT_INIT
if evt == self.JS_EVENT_AXIS:
self.dispatch_event('on_axis', number, value)
elif evt == self.JS_EVENT_BUTTON:
self.dispatch_event('on_button', number, value==1)
def on_axis(self, axis, value):
def on_button(self, button, pressed):
raise ImportError('Platform not supported (%s)' % sys.platform)
if __name__ == "__main__":
j = Joystick(0)
def on_button(button, pressed):
print 'button', button, pressed
def on_axis(axis, value):
print 'axis', axis, value
Friday, February 01, 2008
Pyglet + Joystick
I've written a pygletified Joystick class. I'm not sure I'm using dispatch_events correctly, but it seems to work. With some more work it could support OSX and Win32.
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