The latest version of Scouta went live this week, with a cool new feature.
An asynchronous commenting system.
Asynchronous comments are very important in Scouta, as we want discussions to sit right next to the media item, yet we don't want to interrupt the video or audio stream if the user decides to post a comment while the media item is playing. At the same time, we can't generate the conversation thread completely inside Javascript, because that would prevent conversations being spidered by search engines...
Anyhow, MochiKit and JSON came to the rescue, I ended up sending back the HTML fragment (which represents the comment) inside the POST request, which then gets dropped into the UL container. I think this is a pretty common technique, and it works well.
To achieve all this asynchronous magic, I have needed to write a _lot_ of Javascript, which has made me really appreciate and understand the benefit of multiline anonymous functions. It sure would be great to have these in Python, though I cannot imagine what the syntax might look like...
Friday, March 09, 2007
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
No comments:
Post a Comment