Yesterday, I realized I could transform a Scenegraph DAG structure into a flat list, and iterate over that each frame.
Today, I realized I can do a lot better than that. I can actually generate bytecode from that structure, turn it into a function, and call that function for each frame.
Wow. This is really cool, fun stuff. It provides immediate, obvious optimizations. I've effectively unrolled a render loop and removed all the dispatch mechanisms from my inner loop.
Fortunately its quite easy to do, using the PEAK ByteCodeAssembler and the 'new' module in the standard library. This part of the PEAK documentation was the most helpful.
I'll post some code soon, I promise. :-)
Sunday, March 18, 2007
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
No comments:
Post a Comment