Monday, January 15, 2007
Unity3D Evaluated. Wow.
Unity3D is a game authoring application for OS X, which can deploy standalone binaries to OS X, Windows, and a Web Player Plugin. No Linux build yet, unfortunately.
I decided to investigate Unity3D because I read that it supports Python for scripting game objects. I've found this to be untrue. It supports Boo, which is not really Python, however it looks a lot like Python in most cases. Unity3D also uses Javascript, which is what I chose to use when running through the tutorials.
I decided to persevere and complete a few tutorials. I'm glad I did, as I am absolutely blown away by the power of Unity. It really is an amazingly productive, and flexible tool. It combines a generic 3D engine (with support for shaders, different lighting models etc) and a generic physics engine with a very intuitive GUI which ties all the game objects together using drag and drop scripting, which can be coded in Javascript, Boo or C#.
If you run OS X, and you want to write games, I recommend trying out the Unity3D demo, and running through a few tutorials. It won't take you long to realize that simplicity and ease-of-use has not been achieved at the expense of flexibility and power. You'll having a working game demo in a few hours, with animated particle effects, colliding objects and whatnot.
If you don't run OS X, and you want to write games... it is worth shelling our for a new machine, just so you can run Unity3D. Yes, it is that good.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
#!/usr/bin/env python import io import asyncio import websockets import logging import collections logger = logging.getLogger('w...
3 comments:
Haha!
Rob, send me an email, I don't have your address!
-Sw.
Heya
try fielddays [at] gmail ...
Rw
I've spent a lot of time with inexpensive game engines for independent, low budget work, like 3D Gamestudio.. wow Unity blows them all out of the water, its component based architecture is stunning, the scalability fantastic.. the wave of the future.. people will definitely be playing console quality games in their web browser over the next 10 years, as unity3d's plugin becomes what flash did for 2D into 3D.
Post a Comment