I've just released a new version of QGL. New features are:
* A ParticleEmitter lead node.
* All leaf nodes moved into qgl.scene.state namespace.
The particle emitter leaf node generates a bunch of particles within an arc and with a velocity range. You then call the .tick method of the ParticleEmitter, which animates the particles. It uses numpy, so it's reasonably fast. It could use a few more features, but I'll need to use it for a while to find out what they might be. :-)
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