Monday, September 11, 2006
QGL-8 Available: Shaders, Materials and Much More...
I've just uploaded QGL-8 to the python cheeseshop. This version contains the new shader funtionality, plus a very useful Static Node, which compiles all it's children into a single display list. The attached screenshot shows the new Material leaf class being used in a neat particle demo (contributed).
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I'm now using bzr instead of svn. I'm pushing my repositories to: http://exactlysimilar.org/bzr/ I'm also auto publishing docume...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
In my spare time this week, instead of building spaceships, playing games or even drinking beer... I will make a game for the Apple App Stor...
2 comments:
hey, good work. althought the lack of distinction between resources and nodes is a bit problematic...
I've been thinking about this too, and I agree. I'll move them into a different namespace in the next release.
Post a Comment