Wednesday, August 23, 2006
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These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
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This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
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So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
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MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
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Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
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I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
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Unfortunately I've not secured a venue for the GGJ. With 9 days left, things are not looking hopeful. It could be that GGJ Perth will no...
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After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
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Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
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Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
1 comment:
Hi,
I've been messing about with QGL for a few
days and really like it so far. I have a suggestion for implementing the Visitor
pattern in a more flexible way, (I got
if after seeing the if elif loop used to
get the correct build method.
use node.__class__.__mro__ to build a list
of candidate methods in the order they
should be tried. If've written this up on
my Blog at http://the-willows.blogspot.com/
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