Due to my rage at the stupid WWW class in Unity3D, I have started coding a replacement. This is needed, because Unity3D on iOS or Web devices will not use System.Net.WebRequest due to security concerns. RAAARGH!
This is a WIP Unity3D WWW Replacement class, which works like a real HTTP class should. It is not entirely usable, however it will evolve and get better. At least it has been started.
Wednesday, January 12, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
5 comments:
What's the advantage of your implementation?
Advantages? Where do I start... let me see.
HTTPS, GZip, Headers, Status Codes, Etags....
Hi, how is going with new HTTP stuff?
I am using WWW to load texture from a webservice, and there are problems with corrupted images and serverside redirections... WWW object is very dummy and if there is a problem, it locks player entirely.
Is there any documentation or example code to give a try your HTTP object?
The completed project is now available on the Unity asset store, with example code.
hmm ok
Post a Comment