tag:blogger.com,1999:blog-8935780327334775165.post5819564839142915522..comments2023-08-07T22:48:57.800+08:00Comments on Entity Crisis: Unity3D WWW Replacement.Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8935780327334775165.post-7165950802709030112011-10-19T21:38:00.611+08:002011-10-19T21:38:00.611+08:00hmm okhmm okKaan Erdemirnoreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-35120245876515270852011-10-19T19:49:00.277+08:002011-10-19T19:49:00.277+08:00The completed project is now available on the Unit...The completed project is now available on the Unity asset store, with example code.Simon Wittberhttps://www.blogger.com/profile/02730025645144151014noreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-34774786794514069692011-10-19T19:20:47.084+08:002011-10-19T19:20:47.084+08:00Hi, how is going with new HTTP stuff?
I am using...Hi, how is going with new HTTP stuff? <br /><br />I am using WWW to load texture from a webservice, and there are problems with corrupted images and serverside redirections... WWW object is very dummy and if there is a problem, it locks player entirely. <br /><br />Is there any documentation or example code to give a try your HTTP object?Kaan Erdemirhttp://www.loodos.comnoreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-86040062046528425432011-07-21T13:16:25.048+08:002011-07-21T13:16:25.048+08:00Advantages? Where do I start... let me see.
HTTPS...Advantages? Where do I start... let me see.<br /><br />HTTPS, GZip, Headers, Status Codes, Etags....Simon Wittberhttps://www.blogger.com/profile/02730025645144151014noreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-81313200464159294372011-07-20T19:05:27.496+08:002011-07-20T19:05:27.496+08:00What's the advantage of your implementation?What's the advantage of your implementation?Anonymousnoreply@blogger.com