The project I've been working on for the last 9 months has now launched!
It is a very big, very complicated game where the player manages every aspect of a team of Australian Football players.
The main simulator engine is written in Python, which I generated from the client's specification. It's not often a spec is detailed enough, and so well structured you can generated code from it! In total there is over 10000 lines of code just in the match simulator. The simulator generates a 1MB match log for each football game played, which can then be viewed as a real game thanks to a 3D visualisation written with Unity3D.
Some code statistics:
Sim Visualisation: 50000 lines of C#
Game Server: 27000 lines of Python (10000 auto-generated)
Database: 90 tables, 35 functions.
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
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