Unity3D 3.4 includes new integration with Allegorithmic and their Substance engine.
What does this give you? Simply, you have a new material type which you can import and use in Unity. If you want to create these materials yourself, you'll need to purchase other tools to do that for you, Unity doesn't do that.
You can also purchase a bunch of materials from the Unity Asset Store. But don't be fooled by the screenshots, you won't get nice bumpy objects just by slapping a Substance onto them. To make that a reality, Unity3D will need to support displacement shaders. Until then substances are really just highly configurable textures.
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6 comments:
I haven't had the time to have a look at 3.4, but surely you don't mean there's no way to author/edit substance materials in unity? Not even texture->material?
That's exactly what I mean. No authoring at all unless you purchase the required tools.
Ooh, ick. That's disappointing, especially given that the official media seemed to suggest that authoring and editing was possible :\
Agreed, I thought the same, though it does make sense in retrospect.
Just had a look over at Allegorithmic's site... Good god, $990 for Substance Designer? Was *not* expecting that price point.
Glad I still enjoy handpainting my textures!
40% DISCOUNT ON SUBSTANCE DESIGNER 1.2 AND 2.0 FOR UNITY PRO USERS => http://www.allegorithmic.com/store/special-offers
so that's something at least
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