I've just read a job advertisement for a game programer position at Firemint, the Australian developer of the smash hit iPhone game, Flight Control. They must be making bajillions of dollars, as they seem to have about 14 employees in their office, which is not bad for a new studio with no apparent external funding.
Anyhow, one of the lines on the list of job requirements was:
* Demonstrated understanding of how to translate a game design into code and fill in gaps as necessary
"Fill in gaps as necessary". LOL.
That's probably the #1 requirement for a game developer. Most of the time, there is no design, no spec. If there is a spec, it is probably wrong. I'm not sure if this is a good thing, or a bad thing. The engineer inside me says "Surely this is no good!@#!" but the late night coder in me says "This is reality. Cope with it."
Monday, December 28, 2009
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2 comments:
Firemint aren't really new, they've been around since 1999. They got this far doing work-for-hire mobile game ports. The iPhone games they've released recently are their first attempts at self-publishing original titles.
They recently had to sack staff, so I doubt there are still that many working there.
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