from spw.gui import GUI, Context
text = GUI.input("textbox", (70,10,100,30))
if GUI.toggle("show", (290,10,10,10)):
if GUI.button("quit", "Quit", (190,30,100,100)):
options = "new", "open", "save"
action = GUI.menu("file", "FILE", (10,10,50,30), options)
if action is not None: print action
context = Context(pygame.display.set_mode((320,240)))
window = Window()
e = pygame.event.wait()
if e.type == pygame.QUIT: break
with context as canvas:
GUI.draw(window, canvas, e)
Wednesday, August 26, 2009
SPW does stupid easy GUI screens.
I would like an easy way to write GUI screens for my games... one function to draw the GUI, handle GUI state, and respond to GUI events. No widget graphs, no parent child relationships, no callbacks. It can be done. The code below uses a new GUI module in the SPW library. Many more widgets are required, as at the moment there are only input boxes, buttons, toggles and menu widgets.
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