Owning and running a public site (gamejam.org) which people are actually (almost) using.
I've spent a week of spare time hours building and adding features, which has been quite refreshing. In my day job(s), I need to worry about lots of problems which simply don't exist on a simple site designed to serve a few hundred people.
So far, I've implemented these features:
- Signup / Verification by email
- Diary / Twitter style microblog system
- Atom feeds
- Etag caching (only used for non-authenticated clients)
- Chat system
- Team creation, invites
- Polls, comments
- Member profiles
I'm planning to add a trust graph, file uploads and... whatever else pops into my head. I don't know where this burst of development energy has come from, but I hope it lasts.
UniWeb now includes a tiny embedded web server which you can use to do crazy things. That is all.
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump ...
As part of my quest to create amazing procedural spacecraft, I made a greebling tool for Unity. Here are the before and after screengrabs. ...
In my efforts to write a malloc-free network library for Unity3D, I discovered that BinaryReader and BinaryWriter perform malloc operations ...
I use the var keyword everywhere. Someone told me today that this is a bad practice, because "sometimes you can't tell what type it...
I recently acquired an Oculus Rift. It was easy to integrate into one of my existing projects, however during testing, I discovered Unity ...
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter. This highlighted a few issues. Greeble...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...