Owning and running a public site (gamejam.org) which people are actually (almost) using.
I've spent a week of spare time hours building and adding features, which has been quite refreshing. In my day job(s), I need to worry about lots of problems which simply don't exist on a simple site designed to serve a few hundred people.
So far, I've implemented these features:
- Signup / Verification by email
- Diary / Twitter style microblog system
- Atom feeds
- Etag caching (only used for non-authenticated clients)
- Chat system
- Team creation, invites
- Polls, comments
- Member profiles
I'm planning to add a trust graph, file uploads and... whatever else pops into my head. I don't know where this burst of development energy has come from, but I hope it lasts.
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
I've been investigating and learning Go . There is a lot of high quality tools out there, for example: - xo generates types and funct...
Some favourite quotes from Ron Jeffries, one of the three founders of the Extreme Programming software development methodology... Often yo...
I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump ...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
As part of my quest to create amazing procedural spacecraft, I made a greebling tool for Unity. Here are the before and after screengrabs. ...
The NetworkManager instantiates a Player prefab. This is your Player Object. In a two player game, your GameObjects exist conceptually in ...
In my efforts to write a malloc-free network library for Unity3D, I discovered that BinaryReader and BinaryWriter perform malloc operations ...
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...