I met with some fellow game developers last Friday. Amongst other things, we had a chat about the upcoming Nullarbor Game Competition being held at the GO3 Electronic Entertainment Expo in Perth, West Australia. Last year, my Krool Joolz entry game second. This year, I hope to do better :-)
GO3 is the sister event of the Tokyo Game Show. Apparently, _MTV Japan_ are covering GO3 and Nullabor. And did I mention Richard Garriott is coming?* Wow. My entry had better be good, the whole world is watching. And maybe even Richard Garriott. :-)
I've heard and read a lot of good things about a game development environment called Unity 3D. I'm seriously considering using it, but that means a costly dev license and a new mac. Perhaps I could find a local corporate sponsor... hmmm.
The alternative is either to grow my own engine again, or try an Open Source engine. Unfortunately, because so much brain time is involved in learning a new engine API, I really need to pick the right engine first... and I don't have much time, Nullabor is 4 months away.
* This is an unconfirmed rumour. There are however, many other famous names attending.
Tuesday, December 05, 2006
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Unfortunately I've not secured a venue for the GGJ. With 9 days left, things are not looking hopeful. It could be that GGJ Perth will no...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
Update: This is another planet shader, with more physical fidelity. Shader "Planet" { Properties { _MainTex ("Diff...
2 comments:
I'd heartily recommend Ogre. It's very flexible, the API is well thought out, and it's cross-platform.
http://www.ogre3d.org/
Also, if you can't be bothered to write your own wrapper layer in C++, there's always PyOgre.
Considering its power, it's all remarkably easy to use...
http://www.ogre3d.org/wiki/index.php/PyOgre
Yet one more suggestions for a 3D engine. Check out Panda3D:
http://www.panda3d.org/
It's a free commerical 3D engnie currently being used for MMO development by Disney.
Post a Comment