Rendering HTML in Unity3D sure is... tricky. It would seem simple enough, but page/text layout algorithms can certainly be challenging, even when supporting only a subset of HTML.
Saturday, May 05, 2012
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7 comments:
Why not just use Awesomium? It's an implementation of the chromium renderer that works well with real-time apps, and the licence is free for indi devs.
They even have a Unity tutorial: http://labs.awesomium.com/unity3d-integration-tutorial-part-1/
1. Doesn't do iOS.
2. Doesn't do Web Player.
3. I don't want to embed a browser, I just want to render HTML.
Looks interesting. Do you use any library or started from stretch? Plan to support CSS?
Started from scratch. Not supporting CSS, however there is a CSS style mechanism which is exposed to the developer in the Unity inspector.
Very cool, would be good if this component can work with NGUI, which can bring powerful and easily layout
and styling option.
Looks very interesting, and would be very useful for a game I'm working on, and for any game needing tutorial/manual/level description text...ought to sell like hot cakes on the Asset Store!
I'd also be interested in grabbing it once it's in the asset store.
If you're looking for any beta testers, our group would be happy to sign an NDA (and of course buy it once it's ready). We have 3-4 guys and a project that needs a simple HTML render, so we could bang on it plenty.
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