Tuesday, March 08, 2011
Procedural Texturing of Planets.
Unity3D doesn't support volume textures. This makes procedural texturing of models using object or world space (instead of UV coords) very hard.
After much banging of head on keyboard, I think I've succeeded in using a 2D noise texture to fake 3D noise, and create a reasonable looking planet texture. Next step, atmosphere.
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1 comment:
Are you willing to share or sell your procedural texturing shader (because I believe that's what you do - create texture on GPU, right?)?
Because I've managed to create procedural textures in realtime on CPU, with help of libnoise, but I'm a complete moron when it comes to shaders ;)
If you are willing to contact me about this matter, please, give me a shout on kaldrick@gmail.com
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