Tuesday, March 08, 2011
Procedural Texturing of Planets.
Unity3D doesn't support volume textures. This makes procedural texturing of models using object or world space (instead of UV coords) very hard.
After much banging of head on keyboard, I think I've succeeded in using a 2D noise texture to fake 3D noise, and create a reasonable looking planet texture. Next step, atmosphere.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
The procedural planet package has been updated to version 1.4, and you can see the new demo here . It features better city light control, be...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
I have just spent an hour trying to track down a weird bug in some Javascript interpolation code. The offending code looks like this: var n ...
-
I've just finished refactoring an awful C# class. I had been delaying the job for a while because I didn't want to do it. Then, whil...
-
Dear Lazyweb. Imagine a nice RESTful interface for working with Tags. The URL: /tags/ will return a list of all the tags. The URL: /tags/fo...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): def a...
-
I've built sites with Django, TurboGears and Pylons. I've come to prefer Pylons. Why? Pylons gets out of the way, and stays out of t...
1 comment:
Are you willing to share or sell your procedural texturing shader (because I believe that's what you do - create texture on GPU, right?)?
Because I've managed to create procedural textures in realtime on CPU, with help of libnoise, but I'm a complete moron when it comes to shaders ;)
If you are willing to contact me about this matter, please, give me a shout on kaldrick@gmail.com
Post a Comment