Jack Nutting, of Scribattle fame, has documented his journey on the Apple Appstore. Make sure you check out the slides. At one point, it seems that Scribattle netted ~$300 per day.
I seem to gather from the slides, that Jack now believes that advertising supported, free games are the way to go if you're looking for a greater success in the dollar department. Interesting...
Wednesday, April 08, 2009
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I'm now using bzr instead of svn. I'm pushing my repositories to: http://exactlysimilar.org/bzr/ I'm also auto publishing docume...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
1 comment:
Thanks for the link, Simon! The slides don't really show my whole line of thinking and chain of events, so...
Basically, it never occurred to me to put ads into games. I dislike seeing ads myself, and will often stop using a piece of software if there are ads in it. But then I was approached by the people at Greystripe, who had seen the success of Scribattle Lite and explained their take on the ad business. Their offering, instead of banners, is interactive ads that do a full-screen takeover during a dull moment (that you, the developer, choose). So when you've been playing a game for a few minutes, after completing the current level you'll see an ad, which takes over the whole screen, but can easily be clicked on and dismissed. The ads generate a higher CPM than most banner ads, because they are offering the advertiser a more immersive and interactive experience; These ads can include animated, interactive content, including accessing things through a built-in web browser. When the player dismisses the ad, they're back in the game, right where it left off.
Since Scribattle Lite has clearly left the limelight by now, downloads for both are declining rapidly, so the possibility that I'll piss off my Lite users by adding ads is a risk I can afford to take. At the same time, the upcoming version of Scribattle Lite, besides including ads, will also include twice as many levels, plus four discrete game variations/difficulty-levels (corresponding to the four combinations of having/lacking shields for your guys and having/lacking the Noodly Appendage enemy; these variations are also added to the next version of the full Scribattle game), so it's a fairly decent update all around, the one "drawback" being that the user will see some ads between levels now and then.
Unfortunately, updates to both Scribattle and Scribattle Lite have been sitting at Apple for two weeks without being approved, so I can't see how these releases impact overall downloads, conversion rates, user ire, or anything else just yet!
Post a Comment