* If the current event in your OnGUI function is MouseDrag, first call:
DragAndDrop.PrepareStartDrag ()
then assign a value to DragAndDrop.objectReferences or DragAndDrop.paths and then call:
DragAndDrop.StartDrag(string title)
* If the current event is DragUpdated, you need to check if the drag operation can succeed or fail, then set:
DragAndDrop.visualMode = DragAndDropVisualMode.*
to an appropriate value. Important:If the drag operation could be accepted at this point, call:
DragAndDrop.AcceptDrag()
which will allow the DragPerform event to occur correctly if the mouse button is released.
* If the current event is DragPerform, the drag operation has succeeded and you can perform whatever logic is needed. No further DragAndDrop calls need to be made.
* If the current event is DragExited, you know that the drag operation has ended and you can perform any cleanup needed. Note: This event always occurs, even when DragPerform has completed.
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