Entity Crisis
The blog of Simon Wittber.
Tuesday, January 04, 2011
Pony Expired.
I arrived back in the office this morning. Someone killed our pony.
RIP Pink Pony. You will be avenged!
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Popular Posts
Unity3D WheelCollider and motorTorque.
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
WIP: Generic Node Graph Editor Framework
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
Really Really Easy Multithreading in Unity3D.
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Ripple Shader
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
Convert CSV to TSV
import csv open("output.tsv", "w").write("\n".join("\t".join(e.strip() for e in i) for i in csv.rea...
SOCKS proxy using SSH
I've just seen and used a brilliant ssh option. The command: sudo ssh -D localport user@externalhost will set up a local SOCKS proxy l...
Planet Shader #2
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
Spatial Hashing
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
Safe Multithreading in Unity3D.
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
Uniform Points On a Sphere
As promised, here is my code for creating a uniform set of points on a sphere. using UnityEngine ; using System . Collections . Generic ;...
No comments:
Post a Comment