I came across JS-Kit via TechCrunch. JS-Kit provides user interface components as a web service.
This is a little embedded poll.
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It's a great idea. One issue I do see with building interfaces this way, is that they can make your content inaccessible to search engine spiders, and probably your google ads too.
Tuesday, April 24, 2007
Thursday, April 19, 2007
The State of Web Development, 2007.

iiNet (my ISP) has started offering movies on demand, by partnering with ANYTIME on VOLT. "Awesome! I can use this with my new Apple TV!" I think to myself. Sadly, it was not to be. I was greeted with a brain dead message telling me to restart my browser and load the site in IE6.
Flashback to 1999... egads. Do people really still develop this way? Whoever is running this company needs to sack the CTO.
Friday, April 13, 2007
ZODB/ZEO + Pylons?
I'm investigating ZODB for a small project, and am wondering how well it will fit in with a web app which is using Pylons.
I don't see any hurdles so far, but I am a little worried about a comment made in the ZODB/ZEO Programming Guide.
Does this mean that the incoming network buffer could fill up with invalidation messages, if my code doesn't make any calls into ZEO for a period of time?
I can see this possibly happening when running multiple instances of a Pylons app. Hmmm.
I don't see any hurdles so far, but I am a little worried about a comment made in the ZODB/ZEO Programming Guide.
ZEO is written using asyncore, from the Python standard library. It assumes that some part of the user application is running an asyncore mainloop. For example, Zope run the loop in a separate thread and ZEO uses that. If your application does not have a mainloop, ZEO will not process incoming invalidation messages until you make some call into ZEO.
Does this mean that the incoming network buffer could fill up with invalidation messages, if my code doesn't make any calls into ZEO for a period of time?
I can see this possibly happening when running multiple instances of a Pylons app. Hmmm.
Sunday, April 01, 2007
Particle Fun for Pyweek

My recent experiments with Particle Systems have come in handy for Pyweek.
I'm thinking of building something... using particles. :-)
This particular display is generated from mesh data. I'm thinking of creating ways of morphing the point cloud data using other mesh points, and maybe magnet attractors or something. I could even make it explode, or implode. Hmmm. How do I work this into a game?
Perhaps some kind of abstract shooter... or a weird puzzle game. Hmmm, still not sure what I'll do.
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