The NetworkManager instantiates a Player prefab. This is your Player Object.
In a two player game, your GameObjects exist conceptually in 3 places, and logically in 2 places. An object exists on each game client, and on the game server. If the game server is also a client, it is called a host, and it shares the GameObject with the client.
By default:
- only methods on components on the Player Object can have the [Command] attribute.
- you can only call [Command] methods from other methods on the Player Object.
It is hard to see which code is server code, and which is client code. I recommend using the [Server] and [Client] attributes liberally to add this information to the source code. When this attribute cannot be applied to a method (only NetworkBehaviours support this attribute) then add the attribute inside a comment.
The NetworkTransform does not provide interpolation when in Transform mode, only when using RigidBody mode. You will need to write this code yourself using [SyncVar].
For fast iterative development, keep the NetworkManager in your development scene, and add the NetworkManagerHUD component. Set this scene as your startup scene, then Build and Run, choose Host or Client from the GUI, then press Play in the editor, and choose Host or Client.
NetworkServer.Spawn only create an instance on the client, and sets it's transform component to match the server. You will have to do any other configuration on this object via a secondary [ClientRpc] call.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
It is about 8 degrees C this morning. So cold, especially when last week we had high twenties. To help solve the problem, a friend suggeste...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I'm now using bzr instead of svn. I'm pushing my repositories to: http://exactlysimilar.org/bzr/ I'm also auto publishing docume...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
No comments:
Post a Comment