I've been working on something new. I get a lot of projects where I have to add multiuser functionality. Finally I've made the jump to Python 3, and built a generic multi-user game server, so I can stop rewriting this sort of thing for every new project. It's using the most excellent asyncio framework, with aiopg for Postgresql support.
The server code is on GitHub, the Unity3D client is still in progress.
Those tedious functions, such as Registration, Authentication, Reset Password, Messaging, Rooms and Object storage are solved, may I never have to write a "Reset Password" module again!
Thursday, November 13, 2014
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