The new Texture3D support in Unity4 is an absolute gift when it comes to planet shaders! It's not documented very well (at all!) so it took some trial and error to get working.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
MiddleMan: A Pub/Sub and Request/Response server in Go. This is my first Go project. It is a rewrite of an existing Python server, based o...
-
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I'm now using bzr instead of svn. I'm pushing my repositories to: http://exactlysimilar.org/bzr/ I'm also auto publishing docume...
-
I've just read a newspaper article (courtesy of Kranzky ) from WA Business News documenting the malfeasance, gross negligence and misc...
-
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on vi...
-
At the last few GameJams, I've seen an increase in the use of RAD game tools, some of them even being developed by the participants them...
3 comments:
Very nice looking planet! I'm looking forward to having the time to play with 3D textures too, for volumetric data viz. Any suggestions based on what you've learned? How does the render overhead compare for 3D vs 2D textures?
Looking Good, Can you give a int how the get started with the Texture3D ?
Like you sad its very poorly documented.
Post a Comment