Wednesday, November 11, 2009

Unity3D 2.6 - now with builtin profiler.

I am very impressed with the new profiler that comes with Unity3D. It is very simple to use and is so easy to understand, that even I can use it!

In 20 literal minutes, I've been able to optimise my current project from 14 fps to 60 fps. Excellent! Here is a general performance tip I've come to appreciate:

- Don't use dynamic scaling of meshes to produce animation. It triggers a mesh rebuild and sucks your CPU cycles. If you really must change the scale property of a mesh, don't do it every frame!

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