GameJam coming up...
The next GameJam is scheduled to start Friday May 1.
The guys at OneTwenty are running a mixer event so Jammers can meet, greet and make plans. Please RSVP if you can make it!
The blog of Simon Wittber.
The next GameJam is scheduled to start Friday May 1.
The guys at OneTwenty are running a mixer event so Jammers can meet, greet and make plans. Please RSVP if you can make it!
Posted by
Simon Wittber
at
Saturday, April 25, 2009
0
comments
Labels: Games
So, I've discovered a new medical condition, which causes numbness and tingling in your fingers.
I've called it GHF...
...
...
...Guitar Hero Fingers.
Heh.
Posted by
Simon Wittber
at
Thursday, April 23, 2009
0
comments
Labels: Games
I've been spending some time with a client, helping maintain a game written in PyCap. PyCap is The PopCap Game Framework + Python hooks.
It is quite fun to work with. The API is simple and stays out of the way, and it's fast! It also takes care of building the binary distributable, which has some appeal for game development in Python. There is also builds for Linux and Mac. It looks neat, but I imagine it could be hard to debug.
Posted by
Simon Wittber
at
Tuesday, April 21, 2009
3
comments
Still coding. A cooperative scheduler. Argh. So much more that I should be doing...
Well, I think Fibra is 50% faster now. I think. I can't remember the numbers I was benchmarking against... :-(
I've re-instated the network stuff too. Much better API now.
I really should be fixing the gamejam site... or something.
<plonk>
Zzzzzz...
Posted by
Simon Wittber
at
Sunday, April 12, 2009
2
comments
Greg Ewing is putting together a proposal to adding a "yield from" keyword to Python.
The Spam Server code he provides as a supporting example can already be achieved using the Fibra scheduler, without the new syntax. Notice that Fibra allows exceptions to propagate from an inner task to the outer task.
Fibra also allows an inner task to return values to its parent task, by yielding a "Return(value)" instance. This is what the line_recv task uses to continually yield lines from a socket to the parent task, while maintaining its own internal state.
Perhaps the "yield from" syntax is redundant. Fibra doesn't need it, and Fibra fulfilles the main use-case behind the PEP.
The code below is a direct translation of the Spam Server example, using Fibra.
import socket
import fibra
import fibra.net
port = 4200
def handler(transport):
try:
while True:
try:
line = yield transport.recv_line()
n = parse_request(line)
yield transport.send_line("100 SPAM FOLLOWS")
for i in xrange(n):
yield transport.send_line("spam glorious spam")
except BadRequest:
yield transport.send_line("400 WE ONLY SERVE SPAM")
except socket.error:
pass
class BadRequest(Exception):
pass
def parse_request(line):
tokens = line.split()
if len(tokens) != 2 or tokens[0] != "SPAM":
raise BadRequest
try:
n = int(tokens[1])
except ValueError:
raise BadRequest
if n < 1:
raise BadRequest
return n
schedule = fibra.schedule()
schedule.install(fibra.net.listen(('localhost', port), handler))
schedule.run()
Posted by
Simon Wittber
at
Saturday, April 11, 2009
4
comments
Labels: Python
Jack Nutting, of Scribattle fame, has documented his journey on the Apple Appstore. Make sure you check out the slides. At one point, it seems that Scribattle netted ~$300 per day.
I seem to gather from the slides, that Jack now believes that advertising supported, free games are the way to go if you're looking for a greater success in the dollar department. Interesting...
Posted by
Simon Wittber
at
Wednesday, April 08, 2009
1 comments
Labels: Games
John Romero just posted some a film of ID Software's office as it was in 1993.
Wow, look at all that old tech.
Posted by
Simon Wittber
at
Monday, April 06, 2009
0
comments
Labels: Games