tag:blogger.com,1999:blog-8935780327334775165.post7357555201850854542..comments2023-08-07T22:48:57.800+08:00Comments on Entity Crisis: Building a MMO backend.Unknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8935780327334775165.post-14665028420797240062008-10-15T20:59:00.000+08:002008-10-15T20:59:00.000+08:00I'm a bit confused: the article talks about an MMO...I'm a bit confused: the article talks about an MMO game architecture but almost immediate concedes that you already need the server and client software set up. So what exactly are they providing? Querying the database is one of the smaller problems and you wouldn't waste performance by wrapping that up in unnecessary HTTP requests.<BR/><BR/>They also seem to be assuming geographical partitioning of the world with slow transitions between them, which is not suitable for many types of game.Ben Sizerhttps://www.blogger.com/profile/16973645498493273495noreply@blogger.com