tag:blogger.com,1999:blog-8935780327334775165.post6741152893995308677..comments2023-08-07T22:48:57.800+08:00Comments on Entity Crisis: Per Vertex Ambient OcclusionUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8935780327334775165.post-57302536380882633322012-10-19T09:39:15.571+08:002012-10-19T09:39:15.571+08:00It doesn't actually generate maps, it changes ...It doesn't actually generate maps, it changes the vertex colour on the model itself. You'll need to use a shader which uses this vertex colour in order to see the effect.Simon Wittberhttps://www.blogger.com/profile/02730025645144151014noreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-10132680915548723052012-10-19T00:57:41.078+08:002012-10-19T00:57:41.078+08:00Hi, What type of model did you use to get this wor...Hi, What type of model did you use to get this working?<br /><br />I tried using it for a few different meshes and - although it triggered the script correctly on import - the script either failed or didn't produce any AO maps<br /><br />Thanks!mark_ffrenchhttps://www.blogger.com/profile/00908824566689012935noreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-7344147662071212082012-02-28T16:44:49.891+08:002012-02-28T16:44:49.891+08:00thanks for this, can you please explaing a bit how...thanks for this, can you please explaing a bit how to use it ? I have no idea.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-65251341796236944522011-06-08T02:14:24.698+08:002011-06-08T02:14:24.698+08:00thanks! handy to have some code I can hack from :)...thanks! handy to have some code I can hack from :)Stephen Lavellehttps://www.blogger.com/profile/06196127397721259722noreply@blogger.com