tag:blogger.com,1999:blog-8935780327334775165.post4874907349782341667..comments2023-08-07T22:48:57.800+08:00Comments on Entity Crisis: UnityGUI: Tip and TricksUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8935780327334775165.post-16337444714632480992012-07-12T19:21:42.138+08:002012-07-12T19:21:42.138+08:00Meh... no vector graphics. Still useless. Waiting ...Meh... no vector graphics. Still useless. Waiting for Scaleform.Valentin Simonovhttps://www.blogger.com/profile/11656957220760431864noreply@blogger.comtag:blogger.com,1999:blog-8935780327334775165.post-71144341702622494352012-07-12T16:12:39.461+08:002012-07-12T16:12:39.461+08:00No, you're not alone. Although I don't hav...No, you're not alone. Although I don't have much <i>praise</i> for UnityGUI I mean, it's really horrible - all the third-party "solutions" are actually worse. The likes of EZGUI and NGUI are perfect when all you need is a couple of pretty buttons or maybe text labels, but they break on any complex GUI just like UnityGUI does, and their way harder to extend.<br /><br />I've written more than one "sane" wrappers over UnityGUI, that turn it from programmers-only "immediate" to designer-friendly component-based GUI. It's pretty easy to do and works realy good.<br /><br />And as performance goes, we recently tried NGUI on our iOS project. It was SLOWER than my UnityGUI wrapper.Nevermindhttps://www.blogger.com/profile/17690921927176051955noreply@blogger.com