Sunday, October 05, 2014

Greebles - Before and After



I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and also works with the 74k vertices per mesh limit. This also works nice with a LOD system, so you can enable and disable layers of greebles as required.

Being able to script the Unity editor in this way makes it an extremely powerful game dev tool.

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